Ethnic 'games' now part of culture
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| Log animals were a favorite toy for youngsters in the colonial and pioneer periods. Many men were able whittlers and spent their hours of relaxation making itmes for their children. |
Leisure
time and how to use it has become a topic of discussion and, in some cases, an
industry for Americans. Colonial settlers had little time for play, but even
their limited leisure reflected ethnic heritage and a determination to use
imagination and spirit to brighten the harsh struggle for existence.
Children, of course, have played games
through the ages, developing skill and imagination needed for approaching
adulthood. Grown-ups, too, enjoyed recreation in colonial times with pageants,
crafts, charades, songs, and dancing. These carried into such activities as
barn raising parties, quilting and husking bees.
The
American colonies immediately attracted English, Scottish, Irish, German,
French, Swiss, Dutch, Swedish and other nationalities, each bringing its culture
and play forms. many of their games and crafts were modified, becoming "American"
in name and nature.
Many children's games have been handed down
as Early Americana, probably because if anyone had time for play in the colonial
era it was a young child. A few favorites which may still be used by today's
youngsters include:
Thread the needle: For 10 or more children ages 5-12.
Each person holds hands with his neighbors to form a line. All recite "How
many miles to Babylon? Three score and 10. Can I get there by candlelight?
Yes, there and back again. Then open the gates without more ado and let King
Charles and his knights pass through." The two players at the end of the
line raise their tow hands high to form an arch through which the entire line
passes; repeating, with the whole group threading past each child. Players
change places so everyone successively becomes the "eye"
Duck and Drake (Skipping Stones): For two or more children ages
5-12 years.
Each player selects several flat
stones, shells or pieces of tile which they take turns skipping or ricocheting
across water. The player whose object skips highest or farthest wins.
Puss in the corner: For three or more players 5-12
All players but one take positions around the room, for instance in the corners.
One player stands in the middle of the room. Other players change places with
each other in regular succession as the middle player tries to take up a vacated
position before another player fills it. If he succeeds, the player who has
been displaced takes the middle position.
Hop, Skip and Jump: For two or more players 5 years or older
The winner is the player who can, by a hop,
skip and jump, cover the greatest distance from a given starting point.
Tug O' War: For unlimited groups, all ages
A long rope is stretched out on a level surface, each team grasps one end. A
handkerchief is tied around the middle to mark the center, and two lines marked
on the ground four years apart, at right angles to the rope. The rope is
stretched to bring the handkerchief in the middle. On signal, the teams pull;
the winning team succeeds in pulling the handkerchief past the line. There are
regional variations of this game, one being revived today by both men's and
women's teams in organized competition.
Leap Frog: For 10-40 players, 8 years and older
Players are divided into equal teams, more than eight to a team. They stand in
file formation. Sufficient space is left between players so that each can
easily reach his hands to the hips of the layer in front. The first player in
each file bends over by supporting his hands on his knees and ducks his head.
The second player places his hands on the back of the first, springs over him
and immediately bends forward. Player three follows, jumping separately over
the backs of players one and two and then bending forward himself. As soon as
number one is the end man, he jumps forward and then steps aside. Other players
follow in order, play continuing until one team has no more players to be jumped
over.
Other children's and adults' games from the
early era still survive, including "Skin the Snake," "Catching a
Greased Pig," "Hopscotch," "Climbing a Greased Pole," "Marbles,"
"Bowling," "Hoop Rolling" and "Cricket."
Many of the parlor games of early times are still being used. Charades is a
favorite today at parties. It has been expanded from use of proverbs to book,
movie, television and song titles, but the rules are much the same.
Some others include "Hide the Thimble,"
"Twenty Questions," "Blindman's Bluff."
Also
fine for quiet play are old favorites Chess, Checkers, Backgammon and Fan Tan.
Along with games to make leisure time more
enjoyable, toys have provided amusement for children through the years. They
has also provided collectors' items as the interest in antiques has grown.
Dolls,
of course, have formed some of the most interesting collections, and have
intrigued little girls and folk artists alike. Ranging from simple rag dolls
with stuffed bodies and embroidered or drawn faces to corncob and cornshuck
dolls used now as popular decorations, they were loved by little mothers who
cared for them.
Rag dolls were usually simple handmade items,
the original pattern usually traced on paper and then cut from cloth. Stuffing
could be anything available in the home, rags, cotton or kapok. After the doll
was cut out and the edges stitched carefully, the stuffing was added and the
doll was given its personality with a face and features made from bits of
rickrack, lace, ribbon and buttons.
The variety and personality of the rag doll
was limited only by the imagination of the maker.
From
those simple colonial beginnings have come today's still-popular Raggedy Ann and
Andy and sprightly Holly Hobbie.
Cornhusk
dolls were popular in early days because almost all little girls had access to
the construction materials. Today they are popular again, being used as
Christmas decorations, featured in decorative hutch boxes and as package
ornaments.
To make a cornhusk doll, seasoned cornhusks,
pieces of cotton, thin string, corn silk, large-eyed sewing needles and a water
pail are needed.
Shucks must be cured on the ear, with only
the inner layer used. Corn silk is saved for the hair.
Soak
the shucks in water for half an hour and keep them wet while working.
Form
the cotton wad into a ball, take a damp shuck and place cotton in the center.
Smooth stalk over the cotton and make ends meet. Tie string around the shuck at
the base of the cotton ball. This forms the head.
Now
take several husks and roll them so they are long and tube-like. Tie string to
each end of the lengthwise husk, forming arms and hands. Stuff cotton under the
arm between the husks, then tie beneath with string. This will form the bodice
or chest.
For a girl dill, leave the husks
straight to form a skirt. Cover over the string with a piece of shuck about a
half-inch wide and tied in back.
For a boy
doll, split each end of the main shuck lengthwise up the middle; add more
shucks, tuck them into the waist and tie in place. Tie off the end of the
shucks to form feet.
Glue or tie cornsilk hair onto dolls. Make
face using own imagination. Let doll dry in sun to prevent mildew.
Bright
bits of fabric, gingham or calico can be used to form peasant headscarves and
aprons. Occasionally the dolls may hold tiny "babies" made of a bit
of rolled, twisted husk.
Kites have a long
history, but for bicentennial observance purposes, one recalls Benjamin
Franklin's experiments with electricity. Kites may be purchased or homemade,
the more colorful, the better.
Books on
building kites should be available in stores and libraries. Among age-old kite
flying games are kite fighting, contests in maintaining altitude, and a
reeling-in race in which kites flown on 100 years of string are reeled in, the
first finished being the winner.
Early
American adults did not have much recreation time, but they made use of that
which was available. The mix of cultures lent almost unlimited flavor to their
songs, stories and celebrations.
Those who settled in small ethnic communities
maintained the religious and seasonal holidays of their homelands. Through the
years these events have mixed and blended, and some are now thought of as
typically American.
In some instances, major
work projects formed opportunity for socializing. The raising of a barn, making
of soap, putting up large quantities of preserves, cornhusking, mending fences
or roads, cutting hay, gathering crops all lent themselves to "bees."
Songfests, dances, theatricals, all types of
literary and social events have provided entertainment and recreation for
Americans during the past 200 years. many have remained popular; come have been
revived as folk art and folk entertainment became better known and more popular.
Melding
of generations of regional end ethnic backgrounds have made these pastimes
richer and more varied through 20 decades.
-- Joy Hoffman
Extracted from the Eau
Claire Leader Telegram
Special Publication, Our Story 'The Chippewa
Valley and Beyond', published 1976
Used with permission.


